Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Across the Ettenmoors

Angmar Awakened Cycle

FFG official difficulty rating

Players difficulty rating (4.6)

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The guarded keyword is a reminder on some objective cards to reveal and attach the next card of the encounter deck to the objective when it enters the staging area from the encounter deck, and place them both in the staging area. The objective cannot be claimed as long as any encounter card is attached. Once that encounter is dealt with, the objective remains in the staging area until it is claimed. If another objective card comes up while attaching a card for the guarded keyword, place the second objective in the staging area, and use the next card of the encounter deck to fulfil the original keyword effect. Enemy and location cards attached to guarded objectives do still count their threat while the enemy or location is in the staging area. An encounter card attached to a guarded objective is dealt with in the following method, depending on its card type:

  • Enemy: The enemy leaves play, either by being defeated or as the result of a card effect.
  • Location: The location leaves play, either by being fully explored or as the result of a card effect.
  • Treachery: The treachery's effects resolve, or are cancelled (Treachery cards are immediately triggered when they are revealed.)

Once all encounter cards attached to a guarded objective are dealt with, the players can claim the objective in the manner specified by its card text.


Safe is a keyword in the Across the Ettenmoors scenario, representing havens in which the players can take refuge from the harsh weather and vicious Trolls of the Ettenmoors. 

When players travel to a location with the safe keyword, immediately return all engaged enemies to the staging area. 

While a location with the safe keyword is the active location, ignore the "when revealed" effects of all treachery cards, treat the printed text box of all encounter side quests as if they were blank, and enemies do not make engagement checks. At the end of the quest phase, if a safe location is the active location, add it to the victory display.



In this scenario, there are four objective-location cards: Patch of Woods, Secluded Cave, Abandoned Camp, and The Hoarwell. These cards are objectives that are also considered to be locations for all purposes, except they do not have , and can have the guarded keyword, like other objectives. 

While an objective-location is guarded by another encounter card (including side quests), it cannot be the active location. Like other guarded objectives, once the attached encounter is dealt with, the objective-location returns to the staging area. Only then may the players travel to it. (If an objective-location is guarded by a location, traveling to the location guarding the objectivelocation does not count as traveling to the objective-location.)


Amarthil is an objective-ally in this scenario. During setup, the first player takes control of Amarthil. Amarthil has the text: "Response: After an enemy engages a player, give control of Amarthil to that player." This response is optional, and allows you to give control of Amarthil to another player after an enemy engages that player. Amarthil does not pass from one player to another when you pass the first player token. 

Amarthil also has the text: "If Amarthil leaves play, the players lose the game." This text cannot be modified by card effects.

During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. When building the encounter deck, remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck. easymode

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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