Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

The Treachery of Rhudaur

Angmar Awakened Cycle

FFG official difficulty rating

Players difficulty rating (6)

rated by 27 players

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When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.

Time X

Time X is a keyword that represents the urgency of the heroes' quest. When a card with the Time X keyword is revealed, the players put X resource tokens on that card. These tokens are called "time counters." At the end of each refresh phase, remove 1 time counter from each card with the Time X keyword, if able. When the last time counter is removed, there will be a triggered effect that resolves on that card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they will run out of time.


An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.


The Investigation

This scenario includes 3 side quests which are added to the staging area during setup, "quest side faceup". The cards are double-sided, with a side quest on one side and a Clue objective on the other side. While they are quest side faceup, they function as an encounter side quest. Each of these quests has the text, "When this quest is defeated, flip it over". This means you turn it so that it is objective side faceup. As an objective, each of these cards has text that allows the players to claim the objective and attach it to Amarthil, or to a hero. Therefore, by completing each of these side quests, the players are able to claim objectives that aid them in their quest.


Amarthil is an objective-ally in this scenario. During setup, the first player takes control of Amarthil. Amarthil has the text: "Response: After an enemy engages a player, give control of Amarthil to that player." This response is optional, and allows you to give control of Amarthil to another player after an enemy engages that player. Amarthil does not pass from one player to another when you pass the first player token. 

Amarthil also has the text: "If Amarthil leaves play, the players lose the game." This text cannot be modified by card effects.

During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. When building the encounter deck, remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck. easymode

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

LOTR LCG Quest Companion thread Cardboard of the Rings podcast The Grey Company podcast Hall of Beorn Card Search Tales from the Cards blog Master of Lore blog RingsDb

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