Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Passage Through Mirkwood

Core Set

FFG official difficulty rating

Players difficulty rating (2.2)

rated by 227 players

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When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Dol Guldur Beastmaster

Dol Guldur Beastmaster

Should read: "Forced: When Dol Guldur Beastmaster attacks..."

The additional shadow card is dealt when the Dol Guldur Beastmaster is chosen during step 1 of enemy attack resolution.

Q: When do "after this enemy attacks" Forced effects like those on Chieftan Ufthak (CORE 90) and Wargs (CORE 85) resolve?
A: These effects resolve immediately after step 4 of enemy attack resolution.
Q: How does a player resolve the situation in which a single hero has multiple copies of Caught in a Web (CORE 80) attached?
A: The player must pay for each copy of Caught in a Web before the hero can ready. Each copy of the card creates an independent condition that must be fulfilled before readying the attached hero, so if each condition is not fulfilled the hero cannot ready. End result, if a hero has two copies of Caught in a Web attached, the player will have to pay 4 resources from that hero's resource pool in order to ready the card.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • Dol Guldur Orcs
    • 1x Chieftain Ufthak
    • 1x Dol Guldur Beast Master
    • 1x Necromancer's Pass
    • 2x Necromancer's Reach
  • Spiders of Mirkwood
    • 2x Caught in the Web
    • 1x Eyes of the Forest
    • 1x Hummerthorns

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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