Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Shadow and Flame

Dwarrowdelf Cycle

FFG official difficulty rating

Players difficulty rating (7.9)

rated by 62 players

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Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.


When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.


An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.


Durin's Bane

Durin's Bane stays in the staging area and is considered to be engaged with all players whose threat is 1 or greater, allowing it to both add its threat to the staging area and attack. Durin's Bane attacks each player it is engaged with once during that player's normal enemy attack resolution step. (One shadow card per engaged player should be dealt to Durin's Bane at the beginning of combat.) Each shadow card is only be used once, and is immediately discarded after that attack is completed (so Durin's Bane does not receive benefits from more than one shadow card at a time). If a player whose threat is not 1 or greater has his threat raised during combat, then Durin's Bane attacks him if he has not completed the attack resolution step (but Durin's Bane is not dealt a shadow card).Players can attack Durin's Bane following the normal combat rules. Players cannot pool their attacks together against Durin's Bane without the use of the ranged keyword or a similar card effect.

Unique Encounter Cards

A unique encounter card (such as "Fiery Sword" and "Whip of Many Thongs") cannot enter play if there is another copy of that card already in play. If this is the case, the card's effects are ignored and the encounter card is placed in the encounter discard pile.

Immune to Ranged Damage

Great Cave-troll has the text, "Immune to ranged damage." "Immune to ranged damage" means that characters participating in an attack via the ranged keyword are not able to deal damage to that enemy. (If a ranged character participates in an attack against Great Cave-troll through another means than the ranged keyword, then it is able to damage it and will count its Attack.)

During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. Then remove the following cards:
  • Shadow and Flame
    • 2x Fires in the Deep
    • 2x Counter-Spell
    • 2x Leaping Flame
  • Goblins of the Deep
    • 3x Watchful Eyes
  • Deeps of Moria
    • 2x Great Cave-troll
    • 1x Orc Drummer
    • 2x Massing in the Deep

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

LOTR LCG Quest Companion thread Cardboard of the Rings podcast The Grey Company podcast Hall of Beorn Card Search Tales from the Cards blog Master of Lore blog RingsDb

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