Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

Players difficulty rating (7.3)

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Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.


When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.


When a player reveals an encounter card with the Peril keyword, he must resolve the staging of that card on his own without conferring with the other players. The other players cannot take any actions or trigger any responses during the resolution of that card's staging.

Toughness X

After Ian plays the Gandalf ally from his hand, he chooses to deal 4 damage to Uruk-hai Archer. The Uruk-hai Archer has toughness 1, so it reduces the damage that it is dealt from 4 to 3.

An enemy with the toughness keyword reduces the amount of damage it takes by X each time it is assigned any amount of damage.

Archery X

Tom and Kris are playing the scenario "Into Ithilien," and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Kris' ally Gandalf, and 2 damage to Tom's hero Denethor.

While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.


Multiple Staging Areas

When playing The Breaking of the Fellowship, the players are instructed by stage 2B to create their own staging areas. To do this, each player sets aside an area in front of himself to serve as his own staging area and places his quest stage 3 there. Players continue to resolve each phase of the game in player order, starting with the first player.

After a player commits characters to the quest at his stage, he reveals his encounter card. Then, he compares the total willpower of his characters committed to the total threat strength of encounter cards in his staging area. If the total willpower is greater, he places progress on his quest stage. If the total threat strength is greater, he raises his threat by the difference. Other players do not raise their threat when a different player quests unsuccessfully.

During the encounter phase, players only make engagement checks against enemies in their staging area. Effects that target enemies or locations "at this stage" do not affect encounter cards in another player's staging area. Archery damage is calculated separately at each stage, and only the player at that stage can assign that damage to characters he controls.

Unlike previous scenarios with separate staging areas, players may continue to interact with each other through the normal rules of the game. However, cards that reference "the staging area" only apply to your staging area, and cards that reference "the quest" only apply to your quest stage. If a player is eliminated while at a separate stage, that stage is discarded along with all encounter cards at that stage.

During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. When building the encounter deck, remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck. easymode

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

LOTR LCG Quest Companion thread Cardboard of the Rings podcast The Grey Company podcast Hall of Beorn Card Search Tales from the Cards blog Master of Lore blog RingsDb

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