If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.
When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.
The Discover keyword represents the heroes' search for lost treasure, as well as the unexpected dangers they encounter as they travel to the different locations in Belegost. When a location with the Discover keyword becomes the active location, the first player resolves the following steps in order:
If there are less than X cards remaining in the encounter deck when resolving the Discover keyword, shuffle the encounter discard pile into the encounter deck and continue resolving the Discover keyword.
Objectives with the Loot keyword are valuable treasures that can only be discovered by exploring the different locations in Belegost. A Loot card can only enter play by resolving the Discover keyword on a location.
If a card with the Loot keyword is revealed from the encounter deck, discard it and reveal another card from the top of the encounter deck.
When the encounter card guarding a Loot objective leaves play, the first player must immediately attach that Loot objective to a hero he controls. If a Loot objective is attached to the active location when the players make enough progress to explore the active location and advance to the next stage, the first player takes control of the Loot objective before advancing to the next stage.
To play normal mode, just follow the setup instructions on the quest card.
When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:
Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.