Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

The Siege of Annminas

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Doomed X

If an encounter card with the doomed keyword is revealed during the staging step of the quest phase or in setup, each player must raise his threat level by the specified value.


When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.

Archery X

Tom and Kris are playing the scenario "Into Ithilien," and two copies of Southron Mercenaries are in play. Southron Mercenaries has the keyword archery X, where X is the number of players in the game. This gives a cumulative archery value of 4. At the beginning of the combat phase, the players decide to deal 2 damage to Kris' ally Gandalf, and 2 damage to Tom's hero Denethor.

While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player's control, and it can be divided among the players as they see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that does not block archery damage.


Scenario Rules

The Siege of Annminas can be played in one of two game modes: standard game mode and epic multiplayer mode. Standard game mode supports 1"4 players and requires only 1 copy of The Siege of Annminas. Epic multiplayer supports 3"12 players and requires three copies of The Siege of Annminas. To play standard game mode, follow the Setup instructions on the double-sided setup card labeled "Standard Game Mode." To playing epic multiplayer mode, follow the Setup instructions on the double-sided setup card labeled "Epic Multiplayer Mode."

Epic Multiplayer Mode

Epic multiplayer mode divides a group of 3"12 players into 3 teams who play at 3 different stages simultaneously. Each stage is its own game and requires its own encounter set to play. The teams at each stage must work together in order to defeat the scenario card.

Setting Up Epic Multiplayer Mode

The Setup instructions on the epic multiplayer mode setup card instruct the players to create 3 separate staging areas with 3 different quest decks. To do this, take the quest card from a single copy of The Siege of Annminas and arrange them into 3 separate quest decks: 1A"3A, 1C"3C, and 1E"3E. Remove the unused quest cards from the event.

Next, the players divide themselves into 3 teams, one team for each stage. At least 1 player must be assigned to each stage, and no more than 4 players can be assigned to a single stage.

Only 1 copy of the epic multiplayer mode setup card should be used by the group while setting up the game. After completing the Setup instructions, flip over all 3 Setup cards and place 1 next to each quest deck.

Playing Epic Multiplayer Mode

Players at each stage are the only players in the game at that stage. That means it is possible for two players at different stages to use the same hero. However, players at the same stage must observe the game restrictions on unique cards. Player cards cannot target or affect cards at a different stage.

When a team ends a round at their stage they do not advance to the next round of play until each other team in that group is ready to advance. Furthermore, abilities that trigger at the end of the round resolve in alphabetical stage order. (Resolve end of round effects at stage 2B before resolving end of round effects at stage 2D, etc.)

City Strength

"City strength" is a value that represents the amount of damage the city of Annminas can take before it is overrun by the enemy. To set the city strength of Annminas during setup, take a threat tracker, place it next to Annminas, and set its value to the correct amount. That threat tracker is the "city strength tracker" for the rest of the game. Any time Annminas takes X damage, reduce its city strength by X. If the city strength of Annminas reaches 0, the players lose the game.

Q: What is the difference between a 'group' and a 'team'?
A: 'Group' refers to the 3"12 players who are participating in the event together. 'Team' refers to the 1"4 players at the same stage.
Q: When the first player takes control of a Dnedain of Annminas at stage 1, does he resolve its "when revealed" effect?
A: No.
Q: What does it mean for a card to be "in a victory display"?
A: A card is in a victory display if it is in the victory display of any team in your group.
Q: What happens when a Dnedain of Annminas is destroyed?
A: It is placed in the encounter deck discard pile.
Q: Does damage on an enemy remain on that enemy when it moves to a different stage?
A: Yes.
During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. When building the encounter deck, remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck. easymode

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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