Lord of the Rings LCG Companion

Lord of the Rings LCG Companion

The Thing in the Depths

The Dream-chaser Cycle

FFG official difficulty rating

Players difficulty rating (5.4)

rated by 18 players

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When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card.


Jeremy and Brad are playing The Thing in the Depths, and a Grasping Arm is revealed by the encounter deck. Grasping Arm has the following text: "Grapple (highest printed )." This means that they must immediately attach the Grasping Arm facedown to the location in the staging area with the highest printed . There are two locations in the staging area: a Crew Quarters with 1 and a Quarter Deck with 4 . The Grasping Arm attaches facedown to the Quarter Deck and is now grappled with the Quarter Deck. While grappled with the Quarter Deck, Jeremy and Brad cannot engage, attack, or affect the Grasping Arm in any way, and it adds 2 to the Quarter Deck's 4 , for a total of 6 . However, if they travel to the Quarter Deck, the Grasping Arm detaches and is added to the staging area faceup, at which point they can engage and deal with it like a normal enemy.

Grapple is a keyword that represents the many tentacles of the sea"beast grasping onto different parts of the Stormcaller , threatening to pull the ship underwater. When an enemy with the Grapple keyword is revealed, or when you are instructed to resolve an enemy's Grapple keyword, immediately attach that enemy facedown to the location in the staging area specified in parentheses (for example, the location with the highest , or the highest quest points). If more than one location meets the specified criteria, the first player may choose which of those locations the enemy grapples. If there are no locations in the staging area, add the enemy to the staging area without attaching it to any location. While attached to a location by the Grapple keyword, an enemy is "grappled with" that location.

While grappled with a location, an enemy is not considered to be in the staging area, cannot be engaged, and is immune to player card effects. Instead, it adds 2 to the of the location it is grappled with.

When a location becomes the active location, or when a location in the staging area is explored, any enemies grappled with that location are detached, flipped faceup, and added to the staging area as normal enemies. Thus, by traveling to a location, the players can engage and attack the tentacles grappled with that location, freeing the Stormcaller from the creature's grasp!


An enemy with the Indestructible keyword cannot be destroyed by damage, even when it has damage on it equal to its hit points.


The Stormcaller & The Thing in the Depths

This Adventure Pack includes two separate encounter sets: The Stormcaller encounter set and The Thing in the Depths encounter set. The setup instructions for this scenario instructs the players to "Build the encounter deck using only The Stormcaller and Corsair Raiders encounter sets, setting The Thing in the Depths and The Stormcaller Elite encounter sets aside, out of play." When setting up this scenario, players should set the entire The Thing in the Depths encounter set aside for the time being, shuffling together only the Corsair Raiders and The Stormcaller encounter sets. When the players advance to stage 2, the "When Revealed" effect of that stage will remove the Corsair Raiders encounter set from the game and shuffle The Thing in the Depths encounter set into the encounter deck, completely changing the nature of the scenario!

During step 2 of Setup, "Place Heroes and Set Initial Threat Levels", add one resource to each hero's resource pool. When building the encounter deck, remove any card with the "difficulty" indicator around its encounter set icon (a gold border) from the current scenario's encounter deck. easymode

To play normal mode, just follow the setup instructions on the quest card.

Basic game

When you play normal mode (or easy mode of course) and if you're new to the game, you can also play the "Basic Game" defined in the core set rules:

Newer players or players who want a more basic experience can play and enjoy the game by not dealing shadow cards during the combat phase. This eliminates an element of surprise that could make the game too challenging for a beginner. Once players are comfortable with this experience, they can then add the shadow effects to make combat less predictable and more exciting.

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